This week we started
to prepare for the jury presentation and this has taken a lot of my time, but
still I managed to do art for almost all combat sprites and effects. We want to
have every card working ingame by the end of next week and it looks like we’re
going to make it.
We also did a big outside game test with great results. Unfortunately
these results while once again letting us know just how fun our combat is they
also made us certain that we need to change the initial decision to just have a
“how to play-image” and make a playable tutorial instead to be sure that
everyone that tries the game understands how to play it properly.
This of
course means that the work load is piling up again, and I just keep praying
I won’t get any sicker than I am. At the moment I feel like I’m being held together
by duct tape.
(Also, I need to stop forgetting about updating the blogs until the very last second...)
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