This week I had two
presentation practices scheduled. They went fine, even though I was really not
up for it the second time. I sat in my house feeling miserable and didn’t want
to go at all.
It was probably a very useful experience to feel that way and
still go, do the thing, and deliver.
The rest of my available
time this week I have play tested and really tried my best to mimic different
types of players and see what happens, and I found numerous small things that
will improve the player experience.
(It’s an amazing
feeling honestly when play testing a game day after day for months and it’s
still FUN! That’s really something!)
I’ve also found some
time to go over all the fonts once again, to iterate a bunch of things that
didn’t feel right and to create a nice looking web page as background for the
game.
It’s starting to look
very nice and polished in its own quirky style.
I keep making myself
misunderstood when discussing the look of my game and I’ve been thinking about
this.
What I am doing now is
spending so much time on the game design, the aesthetics, and the player
experience that I don’t have time enough to make the art delicious. I’ve seen
many other projects that have the feeling of “let’s make a game to display our
art” to them, and initially that was how my mind worked too.
I have completely changed
since then and my main interest now is in what actually happens and how the player
experiences the game. So when I’m saying “it looks crappy”, what I actually
mean is it doesn’t looks nearly as good as I could make it if I spent all my
time doing art.
However it’s
absolutely good enough. It has a charm and delivers the message and the game
itself is so much more important than the pixels.
I think the problem is
that my heart and mind has now become the one of a designer but my ego isn’t really
there yet.

